Getting started
FERMUNO is a browser-based multiplayer farming and management game. You start with a small estate and grow it into an agricultural empire: plant fields, raise animals, run production buildings, trade on the Market and grow alongside other landowners.
Your progress is saved on the game's servers, so it is the same on every device you sign in from.
After creating your account you land on your Estate. A short introduction walks you through the basics. A good first loop:
- Plant the starter seeds on your free fields.
- Harvest when the crop is ready.
- Sell part of the harvest on the Market for CROWN.
- Buy more seeds on the Market and repeat while you level up.
As you level up, new crops, buildings and animals unlock.
Every new estate starts with:
- 150 CROWN
- 30 Energy
- 6 unlocked fields
- 6 Winter Wheat seeds and 3 Malting Barley seeds
Yes. You can restart the introduction from Settings at any time. Replaying it doesn't reset or change your progress.
Everything is saved on the server the moment an action succeeds — there is no save button. You need an internet connection to play.
Timers keep running while you're away: crops keep growing, production keeps working and animals keep producing. When you come back, collect what's ready.
Fields, crops & harvests
Choose a free, unlocked field on your Estate and pick a crop. Planting uses one seed of that crop and some Energy. The crop then grows for a set time.
When it's ready, harvest the field: you receive the crop's produce in your storage and earn XP. The field is free again for the next planting.
Seeds are bought with CROWN on the Market, in the seeds section, singly or in packs of five. Each crop has its own seed price. You also receive a few starter seeds with a new estate, and some rewards can include seeds.
There are 11 crops. Winter Wheat is available from level 1 and grows in about a minute; slower, more valuable crops such as Estate Grapes and Olives unlock at higher levels and take longer to grow.
Slower crops cost more Energy to plant (from 1 up to 4), so fast crops stay useful. Each crop card shows its growing time, harvest size and required level.
Yes. Strawberries are a spring crop and Pumpkins are an autumn crop. The current season is shown in the game, and the Events page has the seasonal almanac.
Your estate has 12 field spots; 6 are unlocked from the start. Locked fields can be bought on the Estate:
- Fields 7–9 cost CROWN, and the price rises with each field you buy.
- Fields 10–12 cost 100 AURUM each.
Owned fields are permanent.
Animals & products
Animals live in animal buildings on your estate, so first build a suitable building in Construction. Then buy animals for it on the Animals page.
Tend your animals to start a production cycle: each animal eats its feed and, after a set time, gives its products (such as eggs, milk or wool) plus XP. Tending again collects what is ready and starts the next cycle.
Most animals need feed from your storage to start a cycle. If you don't have enough of their feed, those animals stay idle and the game tells you how many couldn't be fed. Make or gather more feed, then tend them again.
There are 16 kinds of animals, from chickens and rabbits to cows, sheep, goats, horses, alpacas and bee colonies. Each one shows its building, required level, feed, cycle time and products on the Animals page.
Buildings & production
Open Construction to see every building you can build, its cost and the level it requires. Buildings are placed on your estate's prepared building spots automatically — you don't have to pick a location.
Buildings can be upgraded for better performance, such as faster work.
Production buildings turn raw goods into more valuable products using recipes — for example grain into flour, or milk into cheese.
- Open Production and choose a building.
- Pick a recipe; its ingredients are taken from your storage.
- Wait for the timer, then collect the result and its XP.
New recipes unlock as you level up. Processed goods usually sell for more than their ingredients.
Storage & resources
Everything you harvest, collect or produce goes into your storage, shown on the Inventory page together with your seeds. Storage has a capacity: every estate starts at 300, and it can grow through research and storage upgrades in THE RESERVE.
Items fall into a few families: crops, animal products (eggs, milk, wool, honey and more), processed goods from production (flour, bread, cheese, oils, textiles and more) and other resources such as animal feed. Your Inventory always shows every item you hold, and new items arrive with updates.
Levels, XP & research
You earn XP from almost everything productive: harvesting, collecting animal products, finishing production, completing missions and contracts, and more. Enough XP raises your level; each level needs more XP than the one before.
Higher levels unlock new crops, animals, buildings and recipes, and can give level-up rewards. The current maximum level is 120.
Research gives your estate lasting improvements. Each project shows its requirements, cost and duration; finished projects stay active permanently.
Research bonuses have fixed upper limits, for example at most +20% crop yield, −20% production time, −15% animal time, −15% feed and +500 storage.
Achievements track long-term milestones such as harvests, production or trading. Many have several tiers. They're counted automatically from your real actions, and the ones you've earned appear on your profile.
CROWN, AURUM & Energy
CROWN is the main currency. You earn it by selling on the Market and from rewards, and spend it on seeds, animals, buildings, fields and more.
AURUM is the rarer premium currency, used in THE RESERVE and for a few special purchases such as fields 10–12. Every balance change is recorded by the server, and the game never lets a balance be changed from your browser.
Energy is spent when you plant crops — slower crops cost more. You can hold up to 40 Energy, and it refills by 1 point every 90 seconds, including while you're offline.
Market & trading
The Market lets you sell what you produce for CROWN and buy goods you need. Every item has a sell price and a higher buy price.
Prices are live: they move with what players buy and sell, then drift back toward normal over time. The price you see is checked again when you confirm, so a trade never goes through at a price you didn't see.
Yes, a few protective ones: a single trade can be at most 10,000 units, and there's a limit on how many trades you can make per minute. If a price changed while you were deciding, the trade is refused and you can try again at the new price.
Keep what you need for planting, animal feed, recipes and active contracts, and sell the surplus. Processed goods usually earn more than raw crops, and contracts can pay better than the Market for the same goods.
Missions, contracts & rewards
Missions are goals such as harvesting a crop, producing goods or owning a building. Progress is counted from what you actually do and own. When a mission is complete, claim its reward on the Missions page; each reward can be claimed only once.
The Harvest Calendar gives you one reward per day in a seven-day cycle:
- Day 1: 30 CROWN
- Day 2: 5 Energy + 3 Winter Wheat Seeds
- Day 3: 45 CROWN
- Day 4: 3 Malting Barley Seeds
- Day 5: 60 CROWN
- Day 6: 10 Energy
- Day 7: 100 CROWN + 50 XP
You can claim once per day. A new day starts at 00:00 UTC. If you miss a day, you lose nothing: you continue with the next day of the cycle. After day 7 the calendar starts again from day 1. Energy rewards never take you above your Energy limit.
Contracts are delivery orders: deliver the requested goods before the deadline to earn the reward.
- You can have up to 3 active contracts.
- New offers refresh about every 24 hours.
- You can cancel up to 3 contracts per day.
Events are limited-time seasonal activities. Join an event, take part through your normal farming and production, and claim the rewards you've earned before the claim window closes. Some events can give a small Market bonus for certain goods.
The leaderboard ranks landowners. The weekly championship scores real game activity during the week; when the week ends, results are finalized and rewards go to the ranks that earned them. Suspicious activity can be reviewed before rewards are confirmed.
Yes. Share your invitation from Invite & Earn. When an invited player reaches level 10, you receive 500 CROWN and 150 XP, and they receive 250 CROWN. Extra milestone rewards are given at your 1st, 3rd and 5th qualified invitation. Up to 20 invitations can qualify.
Community & friends
Open Community, search for a player by name or by their player code, and send a friend request. They can accept or decline it under Requests. You can cancel a request you sent.
You can have up to 100 friends, and unanswered requests expire after 14 days.
Every landowner has a unique player code, shown on the Community page with a copy button. Share it so others can find you exactly, even if several players have similar names.
Blocking a player ends any friendship between you, stops friend requests between you and hides you from each other in search. You can unblock them later from the privacy section of Community.
Privacy settings let you choose who can send you friend requests and what others can see. Public profiles never show private details such as your balances or inventory.
Yes, Global Chat lets landowners talk in one shared room. Messages are short (up to 300 characters), there's a brief pause between messages, and inappropriate messages can be reported. The chat may occasionally be switched off by the team.
Personal game notices arrive in your Inbox.
Cooperatives
Cooperatives are agricultural organizations built by players. Members contribute through their normal game activity, run joint projects together and level the Cooperative up. Each Cooperative has a name, a tag, an emblem and a public registry page.
Browse Cooperatives on the Cooperative page. Depending on each one's setting you can join directly, send an application, or wait for an invitation. You can have up to 3 applications waiting at once, and you can belong to one Cooperative at a time.
If you leave, there is a 24-hour wait before you can join again.
Founding requires level 10 and costs 5,000 CROWN plus 250 AURUM, charged once by the server when the charter is accepted. You choose a name (3–24 characters), a tag (2–5 characters) and an emblem. A new Cooperative starts at level 1 with room for 20 members, and you become its owner.
Members earn Cooperative XP through real game actions, for example:
- Contract completed: 25
- Research finished: 20
- Mission completed: 10
- Production batch: 5
- Animal products: 3 per animal
- Harvest: 2
- Market sale: 1 per unit
Some actions have daily limits. Finished joint projects also add XP. Higher levels raise the member limit (up to 40) and unlock titles. Your past contribution stays recorded even if you leave.
THE RESERVE & purchases
THE RESERVE is the game's premium shop. It offers AURUM packs, a membership, cosmetic items such as frames, badges and decorations, special buildings and animals, and storage upgrades. Your past orders are listed under Purchases.
Not yet. Real-money payments are currently switched off, and no payment is taken. When they become available, it will be announced in the game.
FERMUNO will never ask for your password or card details in chat, messages or support requests.
Account, settings & help
FERMUNO is available in Romanian, English, German, French, Italian and Spanish. Change it in Settings under Language — your choice is saved to your account. You can also pick a language on the sign-in page.
Yes. Settings has switches for sound effects, music and Reduced Motion. These are saved on the device you're using. The game also respects your device's own reduce-motion setting.
If your browser supports it, Settings shows an install button that adds FERMUNO to your device like an app. It's the same game and the same account; it still needs an internet connection.
Change your display name and avatar in Settings. On your Profile you can also upload your own photo, which is checked before it's shown to others.
A password reset option isn't available in the game yet. If you signed up with Google, simply use the Google button to sign in. Otherwise, contact us through the Support & contact page.
Use a strong password you don't use elsewhere, and never share it. The team will never ask for your password. Sign out from Settings when you use a shared device.
First reload the page — your progress is safe on the server. If the problem continues, open a support request in Support and describe what happened; you can attach a screenshot. You'll be notified when the team replies.
Still need a hand?
If something doesn't work as described, our support team can look into it.